{{message.msg}}
{{ particle.output }}

{{ hoverItem.item[0].name }}

{{ hoverItem.item[0].title }}

Item Level {{ hoverItem.item[0].upgradeLevel }}

{{ tooltipItemUniqueType }}

{{ hoverItem.item[0].slotType.subtype }}

{{ tooltipItemWeaponType }}

{{ hoverItem.item[0].minDamage }} - {{ hoverItem.item[0].maxDamage }} Damage

({{ (hoverItem.item[0].minDamage + hoverItem.item[0].maxDamage) / 2 }} Damage per click)

({{ ((hoverItem.item[0].minDamage + hoverItem.item[0].maxDamage) / 2)/2 }} Damage per click)

+ {{hoverItem.item[0].stats.strength}} Strength

+ {{hoverItem.item[0].stats.agility}} Agility

+ {{hoverItem.item[0].stats.intellect}} Intellect

+ {{hoverItem.item[0].stats.stamina}} Stamina

+ {{hoverItem.item[0].stats.luck}} Luck

Requires Level {{ hoverItem.item[0].requiredLevel }}

Unlock at Level {{ hoverItem.item[0].unlockLevel }}

{{ hoverItem.item[0].effectDescription }}

"{{ hoverItem.item[0].quote }}"

This weapon can be upgraded

Crafting Reagent

Sell Price:

No sell price

Configuration

Your name:

Item quality border opacity:

Show items upgrade level on icons:

Dynamic tooltips:

Show error messages:

Statistics

Total clicks: {{ player.gameStats.totalClicks }}

Total damages: {{ player.gameStats.totalDamages }}

Average damage per click: {{ player.gameStats.totalClicks == 0 ? '0' : (player.gameStats.totalDamages.div(player.gameStats.totalClicks)).toFixed(1) }}

Critical strikes: {{ player.gameStats.totalCriticalStrikes }}

Total XP: {{ player.gameStats.totalXP }}

Total kills: {{ player.gameStats.totalKills }}

Missed enemies: {{ player.gameStats.totalMisses }}

Total money:

Money spent in weapon upgrades:

Configuration

Statistics

{{ player.level >= merchant.requiredLevel ? merchant.name : '???' }}

{{ merchant.type }}

{{ merchant.requiredLevel }}

{{ merchantFrame.mode == 0 ? merchants[merchantFrame.selectedMerchant].name : 'Merchant Buyback' }}

{{ merchants[merchantFrame.selectedMerchant].stock[placeholder+(10*(merchantFrame.page-1))-1].quantity }}

{{ item.stackSize }}

{{ item.upgradeLevel }}

Merchant

Buyback

Enemies

{{ cutText(enemies[enemiesPools[currentEnemyPool].enemies[index]].name, 16) }}

lvl {{ enemies[enemiesPools[currentEnemyPool].enemies[index]].minLevel }}

lvl {{ enemies[enemiesPools[currentEnemyPool].enemies[index]].maxLevel }}

Corpses : {{ deadEnemies.length }} / {{deadEnemiesLimit}}
{{deadEnemy.level}}
{{deadEnemy.name}}
Loot all
Items

{{ loot.quantity }}

{{ cutText(getItemById(loot.itemId).name, 36) }}

{{ enemies[selectedEnemy].level }}

{{ enemies[selectedEnemy].name }}

{{ monsterXp(enemies[selectedEnemy]) }} xp

{{ killToLevelUp(enemies[selectedEnemy]) }} kill{{ killToLevelUp(enemies[selectedEnemy])>1 ? 's' : ''}} left

Killed {{ enemies[selectedEnemy].killCount }} time{{enemies[selectedEnemy].killCount>1 ? 's' : ''}}

{{ player.name }}

Level {{ player.level }}

Damage: {{ totalMinDamage() }} - {{ totalMaxDamage() }}

Strength: {{ player.stats.strength }}

Agility: {{ player.stats.agility }}

Intellect: {{ player.stats.intellect }}

Stamina: {{ player.stats.stamina }}

Luck: {{ player.stats.luck }}

{{ player.weapon.item[0].upgradeLevel }}

{{ player.offHand.item[0].upgradeLevel }}

({{emptySpace(player.bag.slots)}})

{{ container.item.stackSize }}

{{ container.item.upgradeLevel }}

Quantity:

{{ item.id }} - {{ cutText(item.name, 28) }}