{{ player.level >= merchant.requiredLevel ? merchant.name : '???' }}
{{ merchant.type }}
{{ merchant.requiredLevel }}
{{ merchantFrame.mode == 0 ? merchants[merchantFrame.selectedMerchant].name : 'Merchant Buyback' }}
{{ merchants[merchantFrame.selectedMerchant].stock[placeholder+(10*(merchantFrame.page-1))-1].quantity }}
{{ cutText(getItemById(merchants[merchantFrame.selectedMerchant].stock[placeholder+(10*(merchantFrame.page-1))-1].id).name, 36) }}
{{ item.stackSize }}
{{ item.upgradeLevel }}
{{ cutText(item.name, 36) }}
Prev
{{ 'Page ' + merchantFrame.page + ' of ' + merchantPageCalc }}
Next
{{ merchantFrame.soldItems[0].stackSize }}
{{ merchantFrame.soldItems[0].upgradeLevel }}
{{ cutText(merchantFrame.soldItems[0].name, 36) }}
{{ cutText(enemies[enemiesPools[currentEnemyPool].enemies[index]].name, 16) }}
lvl {{ enemies[enemiesPools[currentEnemyPool].enemies[index]].minLevel }}
lvl {{ enemies[enemiesPools[currentEnemyPool].enemies[index]].maxLevel }}
{{ cutText(getItemById(loot.itemId).name, 36) }}
{{ enemies[selectedEnemy].level }}
{{ enemies[selectedEnemy].name }}
{{ monsterXp(enemies[selectedEnemy]) }} xp
{{ killToLevelUp(enemies[selectedEnemy]) }} kill{{ killToLevelUp(enemies[selectedEnemy])>1 ? 's' : ''}} left
Killed {{ enemies[selectedEnemy].killCount }} time{{enemies[selectedEnemy].killCount>1 ? 's' : ''}}
{{ player.name }}
Level {{ player.level }}
Damage: {{ totalMinDamage() }} - {{ totalMaxDamage() }}
Strength: {{ player.stats.strength }}
Agility: {{ player.stats.agility }}
Intellect: {{ player.stats.intellect }}
Stamina: {{ player.stats.stamina }}
Luck: {{ player.stats.luck }}
{{ player.weapon.item[0].upgradeLevel }}
{{ player.offHand.item[0].upgradeLevel }}
({{emptySpace(player.bag.slots)}})
{{ container.item.stackSize }}
{{ container.item.upgradeLevel }}